﻿using Engine.FileFormats3D;
using Engine.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Scenario_Editor.AddinManager
{
    public interface ISceneryExtractor : IRenderableObject
    {
        #region Public Properties

        MaterialManager MaterialManager { get; set; }

        Meshobject[] MeshBlocks { get; set; }
        Mesh3dData[] Meshes { get; }

        #endregion Public Properties
    }
}